The habits · 13 guides
The habits that cost games
Every Leaguio review tags each flagged moment with the habit behind it. These are the thirteen habits the coach looks for, what each one looks like in your own footage, and the one change that fixes it. Read the one your last review named.
overextending
Overextending in League of Legends: why you die past the tower, and the fix
The death you take past the enemy tower with an enemy unaccounted for, and the rule that stops it.
map-awareness
Map awareness in League of Legends: what it actually means and how to train it
Not looking at the minimap more. Holding a running count of the enemies you cannot see.
vision
Vision in League of Legends: the ward that would have saved you
Not ward count. The one ward in the one path the killer took, placed before they took it.
wave-state
Wave state in League of Legends: read the minions before you make the play
The four wave states, what each allows, and the deaths that come from reading it wrong.
numbers-disadvantage
Fighting at a numbers disadvantage in League of Legends: the 3v5 you did not see
Five enemies within reach, two allies in side lanes. The fight was decided at the count.
cooldowns
Cooldowns in League of Legends: the trade you took without your escape
The fight you started with Flash down and your dash on cooldown, taken as if both were ready.
tempo
Tempo in League of Legends: where you were when the map moved
Being where the next play happens before it happens. The habit that turns a lane lead into a win, or does not.
objective-setup
Objective setup in League of Legends: the dragon fight you lost a minute early
Vision, wave, positions and cooldowns in the sixty seconds before the spawn.
positioning-in-fight
Positioning in teamfights in League of Legends: why you are always the first target
The killer changes, the shape does not. The single question to ask every second of a fight.
greed
Greed in League of Legends: the extra minion that cost the game
A good outcome chased past the point where it is safe. The rule that puts the risk back into the sum.
recall-timing
Recall timing in League of Legends: the reset that decides the next five minutes
Where the wave will be, whether you make the objective, and what you hold when the fight comes.
roaming
Roaming in League of Legends: the roam that lost more than it gained
Leaving lane trades the wave for a play elsewhere. How to know whether the trade pays before you make it.
target-selection
Target selection in League of Legends: the damage that went to the wrong champion
Winning lane and dealing a sixth of the team's damage means the damage is going to the wrong champion.
Find out which one is yours
The coach reads your Riot match history and your recording and names the two or three habits that actually cost you rank. Not twelve. Two or three, with the frames.
Read an example review →