Leaguio Coach

Habit · objective-setup

The fight was lost <em>a minute early</em>

The dragon fight looks like a fight. It is a setup. The side that warded the pit first, pushed the waves first and stood in the right place first wins most of them before anyone presses a button. Here is the setup, and what it looks like when it is missing.

An objective is a sixty-second problem

A dragon spawns at a known time. Everyone on both teams knows it. So the fight for it does not start when the dragon appears; it starts when one team decides to be ready and the other does not. The team that arrives first controls the vision, the choke points and the choice of whether to fight at all. The other team is walking into a setup.

The coach sees objective mistakes as a sequence in the footage: what the player did in the sixty seconds before the spawn, and where they were when the fight began.

What it looks like in your footage

Why the setup gets skipped

Setup is invisible work. Nobody gets a kill for placing a ward at 13:30 or for pushing a wave at 13:40 so it is not a problem at 14:00. The fight, by contrast, is loud and gets the attention. So players prepare for the fight, which cannot be prepared for, and skip the setup, which can.

The one change

Four items, in order, in a minute. The last one is the important one: a team with no setup that declines the objective loses a dragon. A team with no setup that contests it loses the dragon and three players.

A drill for your next five games

Watch the objective timer. At one minute out, say the four items and do them in order. The first few times you will be surprised how long they take, and how often you are still on item two when the spawn arrives. That is the habit showing itself. By the fifth game the sequence takes forty seconds and you arrive with twenty to spare.

How the coach catches it

Leaguio Coach tags objective setup when the footage shows the minute before an objective spent on something other than the setup, and the fight going wrong in the way the missing item would have prevented: no vision and an ambush, a lost wave and a late arrival, the wrong side and no escape, a bad count and a lost pit. The storyboard runs from the setup window to the outcome so the sequence is visible, and the readout under each frame gives the wards, the positions and the count as measured.

See it on a real game

This is what the coach shows you

Every flagged moment in a Leaguio review comes with a storyboard: the frames from your own recording, what the vision models measured on each one, and who was within reach when it went wrong. Nothing inferred, nothing you have to take on faith.

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