Leaguio Coach

Habit · target-selection

The damage went to the <em>wrong champion</em>

Winning lane and dealing a sixth of the team's damage is a pattern, not bad luck. It means the damage is going somewhere it does not matter, usually the nearest tank. Target selection is the question of who to hit, and the answer is rarely the champion in front of you.

A lead has to turn into damage on someone who matters

A carry ahead by two items has one job in a teamfight: deal that advantage to a champion whose death changes the fight. The tank in front of you is the champion whose death changes the fight least, and it is the champion you are most often hitting, because it is the one in range.

The coach sees it in the match record as damage share: a player who won lane and dealt 12 to 19 percent of the team's damage across several games is not losing fights on mechanics. The damage is landing on the wrong targets.

What it looks like in your footage

Why the tank gets hit

The tank is in range. The carry is not. Reaching the carry means moving, and moving means the reach question from positioning: who can get to me if I step there. So players stay where it is safe and hit what is there, which is the champion whose job is to be hit.

There is also a bias toward the champion that is threatening you. A diver on your face draws every auto-attack, even when an ally is already handling them and your damage is better spent elsewhere.

The one change

Two halves: a target chosen before the chaos, and a standing rule for the chaos itself. The word "reach" ties this to positioning: value is what you hit, reach is where you stand to hit it.

A drill for your next five games

Before every fight, say the name of the enemy you want dead. Then, in the fight, notice whether your auto-attacks are going to that champion or to whoever is closest. Nothing else. After five games, look at your damage share in the reviews. It should move up before your kills do, because the damage goes to targets that die later in the fight rather than to a tank that never does.

How the coach catches it

Leaguio Coach tags target selection when the match record shows low damage share from a player with a lane lead, and the footage of the fights shows the player's target through the fight was the frontline while higher-value targets were in range. The storyboard shows the fight frames with the player's target marked, and the text gives the damage share and the role score. Across games, the synthesis looks for the share staying low despite leads, which is how "lead never converts to damage" becomes a named pattern.

See it on a real game

This is what the coach shows you

Every flagged moment in a Leaguio review comes with a storyboard: the frames from your own recording, what the vision models measured on each one, and who was within reach when it went wrong. Nothing inferred, nothing you have to take on faith.

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