Leaguio Coach

Habit · cooldowns

You fought without <em>your escape</em>

Tracking enemy cooldowns is advanced. Tracking your own is basic, and it is the one that shows up in reviews. Flash down, dash on cooldown, ultimate thirty seconds away, and the player takes the same trade they would take with all three ready.

Your cooldowns change what you are

A champion with Flash and a dash ready is a different champion from the same one with both down. The first can take a trade in the open, because a bad outcome has an exit. The second is a champion that has to win every trade it takes, because losing one has no exit. Players know this in principle and play both states the same way in practice.

The coach sees it because the recording shows the ability bar. It reads which of your spells were ready at the decision point, and the cooldowns tag goes on a death where the play would have been fine with the escape available and was fatal without it.

What it looks like in your footage

Why your own cooldowns are invisible

The ability bar is at the bottom of the screen, under the action, and the eye is on the champions. Enemy cooldowns are hard to track because they are hidden; your own are hard to track because they are boring. There is also a memory effect: a Flash used two minutes ago feels like a Flash used a long time ago, and 300 seconds is a long time to keep a count.

The one change

Naming the missing spell out loud sounds childish and works, because the words carry the fact into the decision. A player who has just said "no Flash" does not walk into the same trade as one who has not thought about it.

A drill for your next five games

Each time you use Flash, say the minute it will be back. It is roughly the current minute plus five. When that minute arrives, you will notice, and in between you will hold a different posture without trying to. After a few games, do the same for your main dash and your ultimate, and you will have the three cooldowns that decide most of your deaths in your head at all times.

How the coach catches it

Leaguio Coach reads the ability bar on the decision frame and tags cooldowns when the player committed to a fight or a trade with their escape or their deciding ability unavailable, and the fight went wrong in the way the missing spell would have prevented. The storyboard's readout under the frame lists what was ready. It is a different tag from greed, which is about a fight taken for too little, and from positioning in fight, which is about where the player stood once the fight was on.

See it on a real game

This is what the coach shows you

Every flagged moment in a Leaguio review comes with a storyboard: the frames from your own recording, what the vision models measured on each one, and who was within reach when it went wrong. Nothing inferred, nothing you have to take on faith.

Read an example review → Sign in with an invite →